Ch.I.A. – The Chicken That Teaches You to Navigate the Jungle of Information

Imagine living in a world where misleading information spreads at lightning speed. By tomorrow, a fake news story can go viral while the truth gets stuck in the algorithm. Sound familiar? In a world like this, critical thinking isn’t a luxury—it’s a survival skill.

Enter Ch.I.A., a mobile game we helped develop as part of the Erasmus+ program, which offers a playful yet thought-provoking response to this challenge. It not only entertains but also helps players navigate the digital media landscape, spot cognitive biases, and make better-informed decisions.

And here’s the twist: you are the chicken.

🐔 Welcome to the World of the Chicken Intelligence Agency

In the world of Ch.I.A., you play a secret agent—but not just any agent. You are a highly intelligent chicken working for the Chicken Intelligence Agency, an organization that has secretly guided human progress for centuries. Now it’s your turn to help a chosen human navigate the chaos of the information age—without them ever suspecting that a chicken is pulling the strings in the background. Oh, and ideally, without them developing a sudden urge to wipe out all chickens.

🐔 What is Ch.I.A., and Why Do We Need Games Like This?

Ch.I.A. is a narrative-driven mobile game that teaches critical thinking and media literacy—with a poultry twist. Your task is to filter and evaluate the media content your assigned human sees. You need to spot manipulation tactics, emotional influence, and logical fallacies. But beware: if you censor too much, your human might get suspicious. Let too much disinformation through, and you risk their well-being—and the chicken conspiracy.

Through gameplay, you’ll learn to:

  • Recognize manipulation techniques in media
  • Evaluate the credibility of sources
  • Navigate ethical dilemmas in information filtering
  • Understand how cognitive biases influence decision-making

All of this is wrapped in satirical humor and a one-of-a-kind storyline that makes the learning experience both entertaining and memorable.

🐔 How Does the Game Work?

Ch.I.A. unfolds over the course of seven days, and every choice you make matters:

  • Get to know your human – map out their thought patterns and vulnerabilities
  • Set content filters – decide which pieces of information reach them from the digital world
  • Watch their reactions – each response helps you fine-tune your strategy
  • Adapt and adjust – if you’re clever, you’ll maintain balance
  • Survive the seven-day storm – and prevent your human from turning against the chickens!

The outcome is entirely up to you: from joyful enlightenment to full-blown paranoia, anything is possible. Can you stay in control—or will chaos take over?

🐔 Who’s Behind the Game? – Meet the Developers

Ch.I.A. was developed as part of the The Critical Gamer Erasmus+ KA220-YOU project, co-funded by the European Union. It’s the result of an international collaboration between three organizations from three different countries:

  • Impact Games (Slovakia) – experts in educational game development, known for their innovative board and digital games.
  • Fakescape (Czech Republic) – a youth-led organization that teaches media literacy and critical thinking through interactive gameplay.
  • Enabler Ltd. (Hungary) – gamification specialists and developers of the Motimore platform, where Ch.I.A. will also be available in Hungarian. They also created the teacher’s guide for the game.

🐔 Coming Soon in Hungarian and in English (and other languages!) Already in April!

Ch.I.A. will soon be available in Hungarian, making it accessible to teachers, students, and youth organizations as a fun and easy-to-use tool to develop critical thinking skills.

The game will be completely free to download on the following platforms:

Don’t miss out on news, testing opportunities, and early access!
Follow us on Motimore.com or our partners’ platforms and be among the first to try out the game!

Project Identifier Number: 2023-1-SK02-KA220-YOU-000160710

This material was created with the financial support of the European Union within the project of “The Critical Gamer: Enhancing Critical Thinking through Play”, which is implemented as part of the Erasmus+ program. This publication expresses only opinion of the author and the European Commission is not responsible for any use of the information contained in this publication.