collaboration

Heritage Quest AR: A Digital Historical Mobile Game, Quiz, and Guide

We are excited to introduce our digital, history-learning mobile game, Heritage Quest AR. Through this game, you can immerse yourself in the story and daily life of a Roman family. Help Felix find a cure for his father’s illness while exploring the everyday life of ancient Rome! With augmented reality, the world of the 2nd …

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Gamification learning material

In modern education, innovative methods and tools are increasingly emphasized to help motivate students and make the learning process more experience-based. In this spirit, the Erasmus+ project titled “Digital Tools for Better Schools” was born, wherein four partner countries collaborated over two years to compile three unique educational materials. One of the outstanding results of …

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Media Literacy in the Age of Artificial Intelligence – free study material

In modern education, innovative methods and tools are increasingly emphasized to help motivate students and make the learning process more playful, game- and experience-based. In this spirit, the Erasmus+ project titled “Digital Tools for Better Schools” was born. This project brought together four partner countries, working collaboratively over two years to develop three unique educational …

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Quest: How to make digital work for, not against learning – online conference

Dear Educators, Researchers, and Innovators, We are pleased to announce the launch of Heritage Quest AR. This digital mobile game explores people’s everyday lives as a part of an educational project about Limes Romanus, the northern border of the Roman Empire in the 2nd century AD, which connects several countries. The game was developed as …

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AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators!

Interested in AI, media literacy, gamification, or game-based learning, but not sure how to get started with learning about them? The courses you find may not be at the right time, or you might not want to invest in them until you know if they’re useful for you? Or perhaps you’ve attended similar lectures before, …

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Our Erasmus projects: DigiTools (Digital Tools for Better Education)

Our second Erasmus+ project started in May 2022, and this is the first major collaboration we are participating in. The project lasts for two years and involves representatives from four countries: the Impact Games expert team on game-based learning from Slovakia, the VitaComm Education educational trainer expert team from Cyprus, the PredictConsulting game development team …

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