gamification

Heritage Quest AR: A Digital Historical Mobile Game, Quiz, and Guide

We are excited to introduce our digital, history-learning mobile game, Heritage Quest AR. Through this game, you can immerse yourself in the story and daily life of a Roman family. Help Felix find a cure for his father’s illness while exploring the everyday life of ancient Rome! With augmented reality, the world of the 2nd …

Heritage Quest AR: A Digital Historical Mobile Game, Quiz, and Guide Read More »

Gamification learning material

In modern education, innovative methods and tools are increasingly emphasized to help motivate students and make the learning process more experience-based. In this spirit, the Erasmus+ project titled „Digital Tools for Better Schools” was born, wherein four partner countries collaborated over two years to compile three unique educational materials. One of the outstanding results of …

Gamification learning material Read More »

Media Literacy in the Age of Artificial Intelligence – free study material

In modern education, innovative methods and tools are increasingly emphasized to help motivate students and make the learning process more playful, game- and experience-based. In this spirit, the Erasmus+ project titled “Digital Tools for Better Schools” was born. This project brought together four partner countries, working collaboratively over two years to develop three unique educational …

Media Literacy in the Age of Artificial Intelligence – free study material Read More »

Our Best Practices: About the E-tanoda Program

E-tanoda is a mentoring program managed by the Foundation for 21st Century Pedagogy, where high school students from Budapest help their disadvantaged peers through online classes. Semesters (if possible) begin with a camp that includes diverse programs, presentations, and professional training. During this camp, study groups are formed so that the mentor and their mentee …

Our Best Practices: About the E-tanoda Program Read More »

Our Erasmus projects DigiTools (Digital Tools for Better Education) – research results

Our Erasmus+ project Digital Tools for Better Education was launched in May 2022, and one of its products was a comprehensive survey of teachers in the four partner countries (Slovakia, Romania, Cyprus, Hungary) on gamification and game-based learning. The results of the research are clear and can be seen in the info-graphic below:   The …

Our Erasmus projects DigiTools (Digital Tools for Better Education) – research results Read More »

AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators!

Interested in AI, media literacy, gamification, or game-based learning, but not sure how to get started with learning about them? The courses you find may not be at the right time, or you might not want to invest in them until you know if they’re useful for you? Or perhaps you’ve attended similar lectures before, …

AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators! Read More »

Gamification Starter Pack for Teachers – Must-have Videos and Expert Articles

In recent times, thanks to an Erasmus grant (#Gamifactory), we’ve been able to work intensively on creating a vibrant, exciting professional package about gamification and, by extension, game-based learning for our teacher community. Let us introduce this to you! Our video series consists of five parts covering the following topics: Introduction to gamification, Tools for …

Gamification Starter Pack for Teachers – Must-have Videos and Expert Articles Read More »