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How can we teach fact-checking and critical thinking in schools? (Free training for teachers)

How can we teach fact-checking and critical thinking in schools? (Free training for teachers) A joint project between MotiMore and ELTE (Eötvös Lóránd University) TINLAB has been completed – a collaboration focused on developing fact-checking and critical thinking skills. As part of the project, training programs and methodological materials were created to help both teachers …

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“Odd ones, but in a good way…” (Neurodiversity-focused training for teachers)

How can we teach fact-checking and critical thinking in schools? (Free training for teachers) A joint project between MotiMore and ELTE (Eötvös Lóránd University) TINLAB has been successfully completed – a professional collaboration in which research and pedagogical practice came together. The development was based on the cooperation of two key contributors: the MotiMore team …

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Money Moomins – a board game for financial awareness

MotiMore, within the framework of an international Erasmus+ collaboration, developed the Money Moomins (Pénzmumusok) board game in partnership with Impact Games and Mladý Podnikavec. The game aims to develop the financial awareness of disadvantaged students and young learners who are only beginning to explore financial topics, using game-based pedagogical tools. Within the framework of the …

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Heritage Quest AR: A Digital Historical Mobile Game, Quiz, and Guide

We are excited to introduce our digital, history-learning mobile game, Heritage Quest AR. Through this game, you can immerse yourself in the story and daily life of a Roman family. Help Felix find a cure for his father’s illness while exploring the everyday life of ancient Rome! With augmented reality, the world of the 2nd …

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Gamification learning material

In modern education, innovative methods and tools are increasingly emphasized to help motivate students and make the learning process more experience-based. In this spirit, the Erasmus+ project titled “Digital Tools for Better Schools” was born, wherein four partner countries collaborated over two years to compile three unique educational materials. One of the outstanding results of …

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Game-based learning material

In modern education, increasing emphasis is being placed on innovative methods and tools that help motivate students and make the learning process playful and experiential. In this spirit, the “Digital Tools for Better Schools” Erasmus+ project was born, in which four partner countries worked together over two years to develop three unique educational materials. One …

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Media Literacy in the Age of Artificial Intelligence – free study material

In modern education, innovative methods and tools are increasingly emphasized to help motivate students and make the learning process more playful, game- and experience-based. In this spirit, the Erasmus+ project titled “Digital Tools for Better Schools” was born. This project brought together four partner countries, working collaboratively over two years to develop three unique educational …

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Our Best Practices: About the E-tanoda Program

E-tanoda is a mentoring program managed by the Foundation for 21st Century Pedagogy, where high school students from Budapest help their disadvantaged peers through online classes. Semesters (if possible) begin with a camp that includes diverse programs, presentations, and professional training. During this camp, study groups are formed so that the mentor and their mentee …

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Our Best Practices: BuraGO at Burattino

“Burattino is a diverse, inclusive, and accepting community built on love. It is a school of helping hands where everyone receives the support they need.” The Burattino School in Csepel is the only integrated child protection institution in Hungary that operates on a civil basis, without tuition fees. We consider our main tasks to be …

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