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Quest: How to make digital work for, not against learning – online conference

Dear Educators, Researchers, and Innovators, We are pleased to announce the launch of Heritage Quest AR. This digital mobile game explores people’s everyday lives as a part of an educational project about Limes Romanus, the northern border of the Roman Empire in the 2nd century AD, which connects several countries. The game was developed as part …

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Our Erasmus projects DigiTools (Digital Tools for Better Education) – research results

Our Erasmus+ project Digital Tools for Better Education was launched in May 2022, and one of its products was a comprehensive survey of teachers in the four partner countries (Slovakia, Romania, Cyprus, Hungary) on gamification and game-based learning. The results of the research are clear and can be seen in the info-graphic below:   The …

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AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators!

Interested in AI, media literacy, gamification, or game-based learning, but not sure how to get started with learning about them? The courses you find may not be at the right time, or you might not want to invest in them until you know if they’re useful for you? Or perhaps you’ve attended similar lectures before, …

AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators! Διαβάστε Περισσότερα »

Gamification Starter Pack for Teachers – Must-have Videos and Expert Articles

In recent times, thanks to an Erasmus grant (#Gamifactory), we’ve been able to work intensively on creating a vibrant, exciting professional package about gamification and, by extension, game-based learning for our teacher community. Let us introduce this to you! Our video series consists of five parts covering the following topics: Introduction to gamification, Tools for …

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MotiMore GameJam Cup – Game development team competition for high school students

MotiMore GameJam Cup for high school students! Do you ever wonder how someone gets to the point of developing board games, RPGs, PC, console, and app games? Do you often have good ideas on how to present and implement them in game form? Do you play games frequently? Do you think games can be used …

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Our Erasmus projects: Exploring the past in peace

Our latest Erasmus+ KA2 project started in the fall of 2022, with the main goal being the creation of a gamified, VR-enabled game set in historical (Roman-era) context. The Motimore team participates in the project as gamification experts. In addition to Motimore, three other expert teams are working on the product: one from Slovakia (Impact …

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Our Erasmus projects: DigiTools (Digital Tools for Better Education)

Our second Erasmus+ project started in May 2022, and this is the first major collaboration we are participating in. The project lasts for two years and involves representatives from four countries: the Impact Games expert team on game-based learning from Slovakia, the VitaComm Education educational trainer expert team from Cyprus, the PredictConsulting game development team …

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Eramus Projects: #Gamifactory

In the recent years, we have been increasingly involved in international professional collaborations. Our very first successful Erasmus+ KA2 project started in the spring of 2022, as a small-scale partnership project, lasting for one and a half years, in collaboration with the Slovak Impact Games team. The project is based on the intersection of expertise …

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