social responsibility

Quest: How to make digital work for, not against learning – online conference

Dear Educators, Researchers, and Innovators, We are pleased to announce the launch of Heritage Quest AR. This digital mobile game explores people’s everyday lives as a part of an educational project about Limes Romanus, the northern border of the Roman Empire in the 2nd century AD, which connects several countries. The game was developed as …

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Our Erasmus projects DigiTools (Digital Tools for Better Education) – research results

Our Erasmus+ project Digital Tools for Better Education was launched in May 2022, and one of its products was a comprehensive survey of teachers in the four partner countries (Slovakia, Romania, Cyprus, Hungary) on gamification and game-based learning. The results of the research are clear and can be seen in the info-graphic below:   The …

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AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators!

Interested in AI, media literacy, gamification, or game-based learning, but not sure how to get started with learning about them? The courses you find may not be at the right time, or you might not want to invest in them until you know if they’re useful for you? Or perhaps you’ve attended similar lectures before, …

AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators! Čítajte viac »

Our Erasmus projects: Exploring the past in peace

Our latest Erasmus+ KA2 project started in the fall of 2022, with the main goal being the creation of a gamified, VR-enabled game set in historical (Roman-era) context. The Motimore team participates in the project as gamification experts. In addition to Motimore, three other expert teams are working on the product: one from Slovakia (Impact …

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The Critical Gamer: A Mobile App for Media Literacy & Critical Thinking

We live in a world where fake news and misinformation spread rapidly and often go unnoticed. Every day, we encounter content generated by artificial intelligence that appears credible—yet our most powerful tool to filter these is critical thinking. To help young people navigate the digital space with greater confidence and awareness, we launched The Critical …

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Our Erasmus projects: DigiTools (Digital Tools for Better Education)

Our second Erasmus+ project started in May 2022, and this is the first major collaboration we are participating in. The project lasts for two years and involves representatives from four countries: the Impact Games expert team on game-based learning from Slovakia, the VitaComm Education educational trainer expert team from Cyprus, the PredictConsulting game development team …

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