Quest: How to make digital work for, not against learning – online conference

Dear Educators, Researchers, and Innovators,

We are pleased to announce the launch of Heritage Quest AR. This digital mobile game explores people’s everyday lives as a part of an educational project about Limes Romanus, the northern border of the Roman Empire in the 2nd century AD, which connects several countries. The game was developed as part of the Erasmus+-funded Exploring the Past in Peace project. The lead partner is Impact Games (SK), and the collaborating partners are the Institute of Ethnology and Social Anthropology of the Slovak Academy of Sciences (SK), CRHACK LAB FOLIGNO (IT), Enabler Ltd. (HU) and Art Rebel 9 d. o. o. (SL).

We invite you to an online conference on digital tools in Education and Education Apps
scheduled for 6 June 2024. Hosted virtually, this conference aims to gather teachers,
educators, methodologists, experts, innovators and other stakeholders to explore and
discuss the pivotal role of digital tools, educational applications and gamification in shaping
the learning experiences of students of various ages.

The conference is held under the auspices of the SK UNESCO Commission and the State
Secretary of the Ministry of Education, Science, Research and Sport of the Slovak Republic,
Slavomír Partila (TBC).

Conference Themes:
1. Digital Tools and Pedagogical Innovations in Education
2. Design and Development of Education Apps for Students
3. Impact of Technology on Teaching and Learning Processes
4. Technology in teaching and learning about cultural heritage
5. Integrating Digital Literacy into School Curriculum
6. Assessing the Efficacy of Educational Apps in Enhancing Learning Outcomes
7. Challenges and Opportunities in Implementing Digital Tools in Education
8. Best Practices and Case Studies in Digital Education
9. Future Trends and Directions in Educational Technology

• Teachers and Educators (all levels and areas of education)
• Methodologists of Education
• University Students of Pedagogy
• Decision-makers in Education at State and Communal Levels
• IT Companies Developing Online Educational Tools and Game developer studios
• IT Specialists Focused on Education
• Other Interested Individuals Passionate about Transforming Education

• Morning session dedicated to research and development: in English – translation
into Hungarian and Slovak
• Afternoon session dedicated to sharing good practices in groups: discussions in
Hungarian, Italian, and Slovak – summaries of the results in English with
translation into Hungarian and Slovak

Submission Guidelines:

We invite researchers, educators, practitioners, and industry professionals to submit original
research papers, case studies, and innovative practices aligned with the conference themes.
Submissions should adhere to the following guidelines:
• Abstracts should be no more than 500 words.
• All submissions must be in English, Hungarian, Italian or Slovak.
• Abstracts are uploaded to the conference registration form.
• Submissions will undergo a review process conducted by the organisation
• Accepted papers will be presented during the conference.
• Abstracts will be published in the conference Book of Abstracts in the original
language and English.

Organisation committee
● Ľubica Voľanská
● Katarína Baračková
● Jana Ambrózová
● Jakub Žaludko
● Veronika Golianová
● Lila Lukács
● Giorgia Marchionni

Important Dates:
• Abstract Submission Deadline: 3 May 2024 – prolonged deadline: 22nd of May
• Notification of Acceptance: 8 May 2024
• Conference Date: 6 June 2024

Registration for the conference:
Registration (with or without a contribution) is open at this link: .
There are no conference fees required.