gamification

Ch.I.A. – The Chicken That Teaches You to Navigate the Jungle of Information

Imagine living in a world where misleading information spreads at lightning speed. By tomorrow, a fake news story can go viral while the truth gets stuck in the algorithm. Sound familiar? In a world like this, critical thinking isn’t a luxury—it’s a survival skill. Enter Ch.I.A., a mobile game we helped develop as part of …

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Empowering Financial Literacy Through Play: Our New Erasmus+ KA2 Project

In 2024, we embarked on an exciting journey to develop a financial literacy game as part of an Erasmus+ KA2 project in collaboration with Impact Games and Tím Mladý podnikavec. Recognizing the importance of financial education in today’s world, our goal is to create an engaging and accessible learning experience that helps young people navigate …

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Our Erasmus projects: DigiTools (Digital Tools for Better Education)

Our second Erasmus+ project started in May 2022, and this is the first major collaboration we are participating in. The project lasts for two years and involves representatives from four countries: the Impact Games expert team on game-based learning from Slovakia, the VitaComm Education educational trainer expert team from Cyprus, the PredictConsulting game development team …

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Gamification Starter Pack for Teachers – Must-have Videos and Expert Articles

In recent times, thanks to an Erasmus grant (#Gamifactory), we’ve been able to work intensively on creating a vibrant, exciting professional package about gamification and, by extension, game-based learning for our teacher community. Let us introduce this to you! Our video series consists of five parts covering the following topics: Introduction to gamification, Tools for …

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AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators!

Interested in AI, media literacy, gamification, or game-based learning, but not sure how to get started with learning about them? The courses you find may not be at the right time, or you might not want to invest in them until you know if they’re useful for you? Or perhaps you’ve attended similar lectures before, …

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Our Erasmus projects DigiTools (Digital Tools for Better Education) – research results

Our Erasmus+ project Digital Tools for Better Education was launched in May 2022, and one of its products was a comprehensive survey of teachers in the four partner countries (Slovakia, Romania, Cyprus, Hungary) on gamification and game-based learning. The results of the research are clear and can be seen in the info-graphic below:   The …

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Quest: How to make digital work for, not against learning – online conference

Dear Educators, Researchers, and Innovators, We are pleased to announce the launch of Heritage Quest AR. This digital mobile game explores people’s everyday lives as a part of an educational project about Limes Romanus, the northern border of the Roman Empire in the 2nd century AD, which connects several countries. The game was developed as …

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