gamification

AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators!

Interested in AI, media literacy, gamification, or game-based learning, but not sure how to get started with learning about them? The courses you find may not be at the right time, or you might not want to invest in them until you know if they’re useful for you? Or perhaps you’ve attended similar lectures before, …

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Gamification Starter Pack for Teachers – Must-have Videos and Expert Articles

In recent times, thanks to an Erasmus grant (#Gamifactory), we’ve been able to work intensively on creating a vibrant, exciting professional package about gamification and, by extension, game-based learning for our teacher community. Let us introduce this to you! Our video series consists of five parts covering the following topics: Introduction to gamification, Tools for …

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Our Erasmus projects: Exploring the past in peace

Our latest Erasmus+ KA2 project started in the fall of 2022, with the main goal being the creation of a gamified, VR-enabled game set in historical (Roman-era) context. The Motimore team participates in the project as gamification experts. In addition to Motimore, three other expert teams are working on the product: one from Slovakia (Impact …

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Erasmus Projects: #Gamifactory

In the recent years, we have been increasingly involved in international professional collaborations. Our very first successful Erasmus+ KA2 project started in the spring of 2022, as a small-scale partnership project, lasting for one and a half years, in collaboration with the Slovak Impact Games team. The project is based on the intersection of expertise …

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The Critical Gamer: A Mobile App for Media Literacy & Critical Thinking

We live in a world where fake news and misinformation spread rapidly and often go unnoticed. Every day, we encounter content generated by artificial intelligence that appears credible—yet our most powerful tool to filter these is critical thinking. To help young people navigate the digital space with greater confidence and awareness, we launched The Critical …

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Our Erasmus projects: DigiTools (Digital Tools for Better Education)

Our second Erasmus+ project started in May 2022, and this is the first major collaboration we are participating in. The project lasts for two years and involves representatives from four countries: the Impact Games expert team on game-based learning from Slovakia, the VitaComm Education educational trainer expert team from Cyprus, the PredictConsulting game development team …

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