gamification

Our Erasmus projects: Exploring the past in peace

Our latest Erasmus+ KA2 project started in the fall of 2022, with the main goal being the creation of a gamified, VR-enabled game set in historical (Roman-era) context. The Motimore team participates in the project as gamification experts. In addition to Motimore, three other expert teams are working on the product: one from Slovakia (Impact …

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Eramus Projects: #Gamifactory

In the recent years, we have been increasingly involved in international professional collaborations. Our very first successful Erasmus+ KA2 project started in the spring of 2022, as a small-scale partnership project, lasting for one and a half years, in collaboration with the Slovak Impact Games team. The project is based on the intersection of expertise …

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Our Erasmus projects: DigiTools (Digital Tools for Better Education)

Our second Erasmus+ project started in May 2022, and this is the first major collaboration we are participating in. The project lasts for two years and involves representatives from four countries: the Impact Games expert team on game-based learning from Slovakia, the VitaComm Education educational trainer expert team from Cyprus, the PredictConsulting game development team …

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