Erasmus+

Heritage Quest AR: A Digital Historical Mobile Game, Quiz, and Guide

We are excited to introduce our digital, history-learning mobile game, Heritage Quest AR. Through this game, you can immerse yourself in the story and daily life of a Roman family. Help Felix find a cure for his father’s illness while exploring the everyday life of ancient Rome! With augmented reality, the world of the 2nd …

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Gamification learning material

In modern education, innovative methods and tools are increasingly emphasized to help motivate students and make the learning process more experience-based. In this spirit, the Erasmus+ project titled “Digital Tools for Better Schools” was born, wherein four partner countries collaborated over two years to compile three unique educational materials. One of the outstanding results of …

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Game-based learning material

In modern education, increasing emphasis is being placed on innovative methods and tools that help motivate students and make the learning process playful and experiential. In this spirit, the “Digital Tools for Better Schools” Erasmus+ project was born, in which four partner countries worked together over two years to develop three unique educational materials. One …

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Media Literacy in the Age of Artificial Intelligence – free study material

In modern education, innovative methods and tools are increasingly emphasized to help motivate students and make the learning process more playful, game- and experience-based. In this spirit, the Erasmus+ project titled “Digital Tools for Better Schools” was born. This project brought together four partner countries, working collaboratively over two years to develop three unique educational …

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Quest: How to make digital work for, not against learning – online conference

Dear Educators, Researchers, and Innovators, We are pleased to announce the launch of Heritage Quest AR. This digital mobile game explores people’s everyday lives as a part of an educational project about Limes Romanus, the northern border of the Roman Empire in the 2nd century AD, which connects several countries. The game was developed as part …

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Our Erasmus projects DigiTools (Digital Tools for Better Education) – research results

Our Erasmus+ project Digital Tools for Better Education was launched in May 2022, and one of its products was a comprehensive survey of teachers in the four partner countries (Slovakia, Romania, Cyprus, Hungary) on gamification and game-based learning. The results of the research are clear and can be seen in the info-graphic below:   The …

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AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators!

Interested in AI, media literacy, gamification, or game-based learning, but not sure how to get started with learning about them? The courses you find may not be at the right time, or you might not want to invest in them until you know if they’re useful for you? Or perhaps you’ve attended similar lectures before, …

AI 🤖, GAMIFICATION 🏆, GAME-BASED LEARNING 🎲 – Free online course for educators! Διαβάστε Περισσότερα »

Gamification Starter Pack for Teachers – Must-have Videos and Expert Articles

In recent times, thanks to an Erasmus grant (#Gamifactory), we’ve been able to work intensively on creating a vibrant, exciting professional package about gamification and, by extension, game-based learning for our teacher community. Let us introduce this to you! Our video series consists of five parts covering the following topics: Introduction to gamification, Tools for …

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MotiMore GameJam Cup – Game development team competition for high school students

MotiMore GameJam Cup for high school students! Do you ever wonder how someone gets to the point of developing board games, RPGs, PC, console, and app games? Do you often have good ideas on how to present and implement them in game form? Do you play games frequently? Do you think games can be used …

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