social responsibility

Play to Learn – A Day of Games, Learning, and Inspiration

On April 10, 2025, Nová Cvernovka in Bratislava was filled with excited educators and enthusiastic students as the Play to Learn educational event took place, which is a unique encounter between learning and play. Organized by Impact Games, the event aimed to show that even serious topics can be explored in an interactive, engaging, and …

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Ch.I.A. – The Chicken That Teaches You to Navigate the Jungle of Information

Imagine living in a world where misleading information spreads at lightning speed. By tomorrow, a fake news story can go viral while the truth gets stuck in the algorithm. Sound familiar? In a world like this, critical thinking isn’t a luxury—it’s a survival skill. Enter Ch.I.A., a mobile game we helped develop as part of …

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Empowering Financial Literacy Through Play: Our New Erasmus+ KA2 Project

In 2024, we embarked on an exciting journey to develop a financial literacy game as part of an Erasmus+ KA2 project in collaboration with Impact Games and Tím Mladý podnikavec. Recognizing the importance of financial education in today’s world, our goal is to create an engaging and accessible learning experience that helps young people navigate …

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Heritage Quest AR: A Digital Historical Mobile Game, Quiz, and Guide

We are excited to introduce our digital, history-learning mobile game, Heritage Quest AR. Through this game, you can immerse yourself in the story and daily life of a Roman family. Help Felix find a cure for his father’s illness while exploring the everyday life of ancient Rome! With augmented reality, the world of the 2nd …

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Gamification learning material

In modern education, innovative methods and tools are increasingly emphasized to help motivate students and make the learning process more experience-based. In this spirit, the Erasmus+ project titled „Digital Tools for Better Schools“ was born, wherein four partner countries collaborated over two years to compile three unique educational materials. One of the outstanding results of …

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Media Literacy in the Age of Artificial Intelligence – free study material

In modern education, innovative methods and tools are increasingly emphasized to help motivate students and make the learning process more playful, game- and experience-based. In this spirit, the Erasmus+ project titled “Digital Tools for Better Schools” was born. This project brought together four partner countries, working collaboratively over two years to develop three unique educational …

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Our Best Practices: About the E-tanoda Program

E-tanoda is a mentoring program managed by the Foundation for 21st Century Pedagogy, where high school students from Budapest help their disadvantaged peers through online classes. Semesters (if possible) begin with a camp that includes diverse programs, presentations, and professional training. During this camp, study groups are formed so that the mentor and their mentee …

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